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Devlog
Factory Default: Build, Trade, Repeat
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Devlog
Progress - Research Tree WIP
March 04, 2025
by
SirChett
2
#Progress
Work has begun on the new layout of the research tree. Compared to the old one where you can't see what lies before or after a specific research. By making it more complicated, I made it easier? Obvio...
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Factory Default: BTR - Updated to v0.0.2.0
March 01, 2025
by
SirChett
2
#Update
GAMEPLAY Contracts - The new and much needed feature gives the player something to work towards. In both the short term and long term. On the first of every year 10 new contracts will appear in the co...
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Dev Diary 24 - Wrap Up
February 17, 2025
by
SirChett
2
#Dev Diary
I hope that if you have found yourself reading any of these Dev Diaries that they have been somewhat informative. I think I got most of important information out there. Because of that, there won't be...
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Dev Diary 23 - Public Shares
February 16, 2025
by
SirChett
2
#Dev Diary
Currently a bit of a wildcard feature. You are able to take your company public if you wish. This will allow you to release stock for public trading, giving you oodles of money, but putting you on the...
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Dev Diary 22 - Loans
February 15, 2025
by
SirChett
2
#Dev Diary
Like many simulation games, you are able to take out loans. I think unlike other games, you can take out quite a lot of them. I also decided to make the loans work a bit different than expected. Loans...
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Dev Diary 21 - Private Shares
February 14, 2025
by
SirChett
2
#Dev Diary
One of the first challenges for players in the game is to buy back the shares of your company that your uncle owns. By default he owns 50% of the shares when you start the game. If you visit the Priva...
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Dev Diary 20 - User Settings
February 13, 2025
by
SirChett
2
#Dev Diary
While it is nowhere near as robust as I would like it to be. I thought it was important to have as many user options as possible. These are stored in the config.ini file which you can find here: C:\Us...
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Dev Diary 19 - Exports and Trade Vehicles
February 12, 2025
by
SirChett
2
#Dev Diary
Beyond just producing and selling resources, it is just as important to transport them around the world. Trade prices from one country to another can vary, and the market can flux at any moment forcin...
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Dev Diary 18 - Power Generation
February 11, 2025
by
SirChett
2
#Dev Diary
It wouldn't be a simulation game without some sort of power generation. In this game nearly every building uses electricity to function. Each building has its own rate of usage, and it is multiplied w...
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Dev Diary 17 - Uncle Ian
February 10, 2025
by
SirChett
2
#Dev Diary
Does this game need a story? Probably not, but I can't resist. (My one and only plug for my book on Amazon ) Essentially what is in the game so far is a bit of exposition providing the player with a r...
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Dev Diary 16 - Character Creation
February 09, 2025
by
SirChett
3
#Dev Diary
A feature that I spent some time on that I wish I hadn't has to be the character creator. It has zero effect on gameplay and will probably be replaced with wither a portrait selector, or some sort of...
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Dev Diary 15 - New Game Options
February 08, 2025
by
SirChett
2
#Dev Diary
In addition to simply playing the game you want you, I can admit that not everyone wants to play the game the way I intended. Some things I think are fun might be a pain for someone else. Or perhaps t...
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Dev Diary 14 - Objectives
February 07, 2025
by
SirChett
2
#Dev Diary
Objectives serve to push the player along through the game, showing them various aspects of the game while forcing them to figure out how things work on their own. This can be disabled in the new_game...
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Dev Diary 13 - Finances
February 06, 2025
by
SirChett
2
#Dev Diary
Early in the game it is easy to tell how you are doing based on the red or green number in the top right of the screen. This shows whether you are gaining or losing money, and as long as you keep it g...
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Dev Diary 12 - Saving & Loading
February 05, 2025
by
SirChett
2
#Dev Diary
When I started this project I set out to make sure that my saving and loading process was implemented as one of the first things. Honestly, if you are a beginner solo dev, work on saving and loading f...
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Dev Diary 11 - News
February 04, 2025
by
SirChett
1
#Dev Diary
Since there are so many ways you can go about playing this game, there are a wide variety of messages the game might want to give the player. I could have a bunch of different places for messages to a...
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Dev Diary 10 - Managers
February 03, 2025
by
SirChett
2
#Dev Diary
Managers had an interesting start considering where they ended up. But first a bit of background: It was my original intention to have the player control the number of workers, their wage, and their b...
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Dev Diary 9 - Research
February 02, 2025
by
SirChett
2
#Dev Diary
It can't be a simulation game without some form of Research! This game is chalk full of it. Let's start with how you get it, because it is a bit unorthodox. In every country you are allowed to build O...
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Updated to v0.0.1.1
February 01, 2025
by
SirChett
2
#Game Update
GAMEPLAY -Changed square tiles over to hex tiles. This turned out to be much easier that I thought it was going to be. I also decided to add to the number of tiles per country. Now countries are given...
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Dev Diary 8 - Library
February 01, 2025
by
SirChett
2
#Dev Diary
The library was the 3rd feature I added to Factory Default: BTR, and the point was to make it easy to sift through items and their supply chains. The layout was inspired by Satisfactory's item informa...
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Dev Diary 7 - Market
January 31, 2025
by
SirChett
2
#Dev Diary
The driving force of this game is the Market. This was the second feature, after influence, that I implemented, and is very simple despite having the most effect over the way you play the game. When y...
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Dev Diary 6 - Influence
January 31, 2025
by
SirChett
2
Again taking some *influence* from Anno 1800, "influence" is a big factor in your ability to build in my game. Currently, the only way to get influence is to buy it from the influence menu, or earn it...
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Dev Diary 5 - Inventory & Items
January 29, 2025
by
SirChett
2
#Dev Diary
One of my favorite games in recent years has been Anno 1800. One of the many aspects of the game are long production chains, and oodles of items. This is something I set out to emulate. One thing that...
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Dev Diary 4 - Building
January 28, 2025
by
SirChett
2
#Dev Diary
Most of the player interaction in this game other than checking menus and researching production chains, will be building buildings. This is kind of a broad category, and I'm going to purposely skip o...
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Dev Diary 3 - Fertilities
January 27, 2025
by
SirChett
2
#Dev Diary
One of the goals in making this game were to make a lot of the fertilities true to life. Obviously, in the modern era, you can grow pretty much any crop anywhere if you are willing put in the work. An...
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Dev Diary 2 - Countries
January 26, 2025
by
SirChett
2
#Dev Diary
It is my eventual goal to have every country in the world represented in my game. That is a tall order in some respects, but I have made my self a procedure for doing so. The hardest part is researchi...
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Dev Diary 1 - Simulation
January 25, 2025
by
SirChett
2
#Dev Diary
One of the biggest struggles I faced with my previous projects is not managing my physics processes properly. Leading to huge hangs and lag-spikes. This time around, I set out to avoid that. (I am awa...
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Dev Diary 0 - Broad Strokes
January 25, 2025
by
SirChett
2
#Dev Diary
Hello there. Note: This is the first of hopefully many development diaries I will post here. If you have interest in this game, or game design at all, I hope these will be informative or at the very l...
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Factory Default: Build, Trade, Repeat - Tour/Tutorial Video
January 24, 2025
by
SirChett
2
#Video
Hello! Factory Default: BTR can be tricky to get started. Take a look at this tour around the game, and hopefully that will help! Thanks!...
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Alpha v0.0.1 Release
January 24, 2025
by
SirChett
2
In Factory Default: Build, Trade, Repeat, you will develop a worldwide conglomerate where you control the entire production chain—starting from mining and farming resources, all the way to selling f...
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