Updated to v0.0.1.1
GAMEPLAY
-Changed square tiles over to hex tiles. This turned out to be much easier that I thought it was going to be. I also decided to add to the number of tiles per country. Now countries are given 1 tile for every 10,000 square miles their country has, with a minimum of 15 tiles for countries over 20,000 square miles. (5 tiles will be given when we get countries smaller than this.) So this has increased many countries by quite a bit. Some even doubling.
This also required making the build menu buttons, more opaque. (As well as the inventory and news tabs)
-Inventory tab will now show you items that have negative rates (meaning you are auto-buying them), even if they have a quantity of zero. (Before it would only show you negative numbers if you are also producing that item in the country, which is pretty useless.)
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ITEMS/RECIPES
-Added Poultry Feed - 6 tons of Sorghum, 6 tons of Corn, and 6 tons of Wheat for 18 tons of Poultry Feed.
-Added Pig Feed - 6 tons of Sweet Potatoes, 6 tons of Carrots, and 6 tons of Sugar Beets for 18 tons of Pig Feed.
-(I think the other animals currently in the game can eat grass.)
-Removed Bones from animal products as I have no plans with them, and I want to free up an output slot.
-Added Manure as an output to Buffalo, Cattle, Chickens, Ducks, Pigs, and Turkeys.
-Added Fertilizer - 10 tons of Manure, 4 tons of Phosphate, 2 tons of Potash for 12 tons of Fertilizer.
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BALANCE
-All crops now need fertilizer to operate. Buy it for the sake of simplicity, or make it yourself if you want to save some money.
-Increased the Auto-buying of recipe supplies from 5% (Same as the market) to 50%.
Consider this building, everyday placing a delivery order every day. Whoever they buy from is going to want to make a profit. This was also done to insentivise you to make those earlier items in the chain yourself rather than simply buying them.
-Only one power plant is allowed per country. They are OP, and not really in the main spirit of the game as it is. Go ahead and upgrade them if you want to go that route.
-Changed Loan values and rates from:
var values = [100000, 250000, 500000, 1000000, 2500000, 5000000, 10000000, 25000000, 50000000, 100000000]
var rates = [8.0, 7.0, 6.0, 5.0, 4.0, 3.5, 3.0, 2.5, 2.0, 1.5]
to
var values = [1000000, 5000000, 10000000, 10000000, 25000000, 25000000, 50000000, 50000000, 100000000, 100000000]
var rates = [15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0]
This was done to add a bit of pressure to the loan system. Otherwise it was basically free money.
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PERFORMANCE
-Added a monthly purge of the item generation and item usage dictionaries, removing all zeroes. This should stop the world_tick_manager from getting slowed down by resource generation every day. (It should also shrink save files a bit.)
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BUG FIXES
-Numbers between -1 and 1 will now show a decimal. (For some reason I was converting it to an integer before asking for decimal places... ... ...iykyk)
-When in the global view, if you go into any of the screens (Market, Influence, Library, etc.) you won't see the country name and flag tooltip any more. Now sure how I missed that.
-Removed Power Plants from the Market Flux as it had zero effect, and made zero sense.
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KNOWN BUG
-There is an issue that I can't seem to reproduce on purpose. If you are too quick to go from one country to another, sometimes the camera will get stuck and not open the country screen. The country you are trying to get to will turn blue, and you will still be able to move the camera, but you won't be able to continue playing the game properly. If you come across this, and can figure out how to reproduce it, I'm sure the fix is simple.
The only way to fix when playing is to save, completely exit the game, run the game again, and load in.
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NOTE
-Saves from previous versions of the game will not work with the current version. This is going to be the case with most updates, but I will let you know one way or the other with each update.
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Let me know what you think, or if you have any questions!
-Chett
Files
Get Factory Default: Build, Trade, Repeat
Factory Default: Build, Trade, Repeat
Develop a worldwide conglomerate where you control the entire production chain.
Status | In development |
Author | SirChett |
Genre | Simulation, Puzzle |
Tags | Economy, factory, Farming, Idle, mining, Singleplayer, supply-chain, Trading, workforce |
Languages | English |
More posts
- Progress - Research Tree WIP5 days ago
- Factory Default: BTR - Updated to v0.0.2.08 days ago
- Dev Diary 24 - Wrap Up20 days ago
- Dev Diary 23 - Public Shares21 days ago
- Dev Diary 22 - Loans22 days ago
- Dev Diary 21 - Private Shares23 days ago
- Dev Diary 20 - User Settings24 days ago
- Dev Diary 19 - Exports and Trade Vehicles25 days ago
- Dev Diary 18 - Power Generation26 days ago
- Dev Diary 17 - Uncle Ian27 days ago
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