Dev Diary 14 - Objectives


Objectives serve to push the player along through the game, showing them various aspects of the game while forcing them to figure out how things work on their own. This can be disabled in the new_game_options if you are going for a harder game. The rewards are nice, and can get you started quickly, but they might be a bit too much. 

I plan on adding loads more objectives. Particularly as are features of the game are added in. I can tell you now that the addition of contracts in the game will kick off quite a few on its own.
I'll share with you the objectives dictionary so you can see what it looks like right now.


The dictionary spells out what has to be done, so I won't repeat it in text. As you can see they are pretty simple and straight forward.

If you have any suggestions of objectives, let me know!

Of if you think an aspect of the game is unclear, and an objective might clear things up, I would love to hear that too!

Upcoming:

DD15: New Game Options

DD16: Character Creation

DD17: Uncle Ian

DD18: Power Generation

DD19: ???

Files

Factory Default - Build, Trade, Repeat v0.0.1.1.zip 209 MB
22 days ago

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