Alpha v0.0.1 Release
In Factory Default: Build, Trade, Repeat, you will develop a worldwide conglomerate where you control the entire production chain—starting from mining and farming resources, all the way to selling factory-made merchandise to the strategic market of your choice. And everything in between!
Scout and exploit various countries' natural resources, workforce demands, and local markets to sell your goods. Mine copper in South Africa, refine it in China, make circuit boards in South Korea, and sell them in Canada. All this and more is possible in Factory Default: Build, Trade, Repeat.
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My favorite games to play, which served as inspiration for some of the mechanics:
Anno 1800, Satisfactory, Dyson Sphere Program, Cities Skylines, Farming Simulator 25, Pretty much any mobile "Idle" Game. I enjoy the production-chain aspect of games, but not so much the tedium of setting up conveyor belts.
This actually started as me trying to create a game similar to Adventure Capitalist, but things got out of hand...
You can play this fast paced, making as much money as possible as quickly as possible, or you can more methodically build your production chains and play it more like an "Idle" Game.
Some key features:
- 30 Countries
- 350+ Items
- Influence System
- Management System
- Research Tree
- Market (With daily price flux!)
- News feed with important notifications
- Simple objectives to show you around the game.
This is just the beginning. More countries, items, production chains, and features to come!
Get Factory Default: Build, Trade, Repeat
Factory Default: Build, Trade, Repeat
Develop a worldwide conglomerate where you control the entire production chain.
Status | In development |
Author | SirChett |
Genre | Simulation, Puzzle |
Tags | Economy, factory, Farming, Fast-Paced, mining, Singleplayer, supply-chain, Trading, workforce |
More posts
- Dev Diary 1 - Simulation11 hours ago
- Dev Diary 0 - Broad Strokes14 hours ago
- Factory Default: Build, Trade, Repeat - Tour/Tutorial Video1 day ago
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