Progress - Auctions
Coming in v0.0.4.0 - AUCTIONS
A new auction tab allows you to bid against your rivels for mystery shipping containers. These containers where misplaced by their company of origin due to logistical errors. In increments of 100K, 500K, 1M, 5M, or 10M your goal is to spend as little as possible.
The only clue you have about the contents of the shipping container is what type and category the item is. It can contain any item in the game inside and be anywhere from 3 to 120,000 tons (or equivalent). The auction closes in a "going once, going twice, sold" countdown if there are no additional higher bids. Each count takes 2 days.
A new auction starts immediately.
If you win your auction, it will appear on the right hand side of the auctions menu allowing you to open it. Once you do, you will see what resource was inside as well as how much of there is.
Select which country you wish to have it delivered to. (You must have enough storage in a country for it to appear in the menu.) Once you select a country, it will show you the value of your items in that country. It may be beneficial to check through all your available delivery locations if your intention is to just sell for money. Otherwise there is no issue storing it somewhere for immediate or later use in manufacturing. Or just holding on to it to sell when the markets are up.
The purpose of this auction feature is to begin to introduce rivals in the game, I intend for them to have a more meaningful threat later, but for now you can just see there names here and on the contracts tab.
It's basically gambling, most containers are going to have less than $1M worth of goods in it, but there is potential for much more. In my tests, $120M seems to be the main "Jackpot" to keep an eye out for, but there is a possibility to get over $2B from a single auction win.
I will show this new feature off some more when I am ready to update to v0.0.4.0.---
Since the last update I had a few distractions that will mean the next update will take longer then I expected:
-Was out of state visiting family for a time.
-Got my hands on a 5090, and have been putting it through it's paces.
-Got hooked on Schedule 1 and the Oblivion Remaster!
But right now it is full steam ahead!
Get Factory Default: Build, Trade, Repeat
Factory Default: Build, Trade, Repeat
Develop a worldwide conglomerate where you control the entire production chain.
Status | In development |
Author | SirChett |
Genre | Simulation |
Tags | Economy, factory, Farming, Idle, mining, refining, Singleplayer, supply-chain, Trading, workforce |
Languages | English |
More posts
- Factory Default: BTR - Updated to v0.0.3.0 - Uranium Fuel Assemblies & More!42 days ago
- Progress - Research Tree WIP61 days ago
- Factory Default: BTR - Updated to v0.0.2.064 days ago
- Dev Diary 24 - Wrap Up76 days ago
- Dev Diary 23 - Public Shares77 days ago
- Dev Diary 22 - Loans78 days ago
- Dev Diary 21 - Private Shares79 days ago
- Dev Diary 20 - User Settings80 days ago
- Dev Diary 19 - Exports and Trade Vehicles81 days ago
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