Dev Diary 9 - Research

It can't be a simulation game without some form of Research! This game is chalk full of it.
Let's start with how you get it, because it is a bit unorthodox.
In every country you are allowed to build ONE research lab. It is costly to build, and only serves one function, to generate you research points.
To add a bit of strategy, it is up to the player how much they want to invest in the generation of research points. To do so, you hire engineers and scientists. Each worker in the building gives you a 0.5% chance of generating a research point. You can hire up to 100 engineers and 100 scientists to guarantee a research point every day (100%)
The reason I did it like this, just like in real life, there is a bit of R&G in R&D. Success is not guaranteed, and on the flip side, you might get lucky. If you have the capital, you can just hurl bodies at a problem, and it will be solved.
From there, that brings us to the research tree. Which looks nothing like a tree at the moment. It is filled with researches the player can complete. By completing researches, you can unlock the ability to mine/farm/refine/manufacture certain items.
If a research is completely colorless, that means that it has been unlocked.
If it has a slight color, that means that it hasn't been unlocked, and that you need to research its prerequisite before you can unlock it (Hover over it to see what research needs to be done first.)
A full color button means that if you have enough research points, you can unlock it.
Something you might notice about the researches is that some of them don't unlock anything at all. This is because they are for an item (or items) that are not in the game yet. I just put the researches in so that I know how much room I have to work with.
In the future, I hope to make it look more like a regular research tree instead of a series of buttons.
Upcoming:
DD10: Managers
DD11: News
DD12: Saving & Loading
DD13: Finances
DD14: ???
Get Factory Default: Build, Trade, Repeat
Factory Default: Build, Trade, Repeat
Develop a worldwide conglomerate where you control the entire production chain.
Status | In development |
Author | SirChett |
Genre | Simulation, Puzzle |
Tags | Economy, factory, Farming, Idle, mining, Singleplayer, supply-chain, Trading, workforce |
Languages | English |
More posts
- Dev Diary 24 - Wrap Up6 days ago
- Dev Diary 23 - Public Shares7 days ago
- Dev Diary 22 - Loans8 days ago
- Dev Diary 21 - Private Shares9 days ago
- Dev Diary 20 - User Settings10 days ago
- Dev Diary 19 - Exports and Trade Vehicles11 days ago
- Dev Diary 18 - Power Generation12 days ago
- Dev Diary 17 - Uncle Ian13 days ago
- Dev Diary 16 - Character Creation14 days ago
- Dev Diary 15 - New Game Options15 days ago
Leave a comment
Log in with itch.io to leave a comment.