Dev Diary 2 - Countries
It is my eventual goal to have every country in the world represented in my game. That is a tall order in some respects, but I have made my self a procedure for doing so. The hardest part is researching fertilities, and placing the right amount of tiles so that it makes sense.
Current math for figuring out how many tiles a country gets:
(Square milage of country / 20,000) + 5.
The plus 5 is there so that even the most smallest countries will have at least 5 tiles.
In the game at the moment are 30 countries.
How did I choose those 30 countries?
I just used the first 30 that I could think of...
In the future I want to use countries that have high populations and or high square milage.
High populations, so that a random player around the world is more likely to be able to build in their native country if they want.
High square milage because that way the map looks more full, and there aren't as many large blobs of "Unavailable" countries.
Current Countries in the game:
Argentina, Australia, Brazil, Canada, China, Colombia, Egypt, France, Germany, India, Italy, Iran, Japan, Kazakhstan, Kenya, Mexico, Morocco, Poland, Russia, Saudi Arabia, South Africa, South Korea, Spain, Sudan, Sweden, Thailand, Turkey, Ukraine, United Kingdom, and United States of America.
Each country has its own fertilities, which I will go over in the next Dev Diary. But other than that, they are assigned 1 of 3 markets:
-High Market
-Standard Market
-Low Market
This effects the building prices of all buildings.
Each country is also given numbers to the following values:
-wage_multiplier (Compared to USA) (This also effects managers)
-benefits_multiplier (Compared to USA)
-electricity_multiplier (Compared to USA)
-water_multiplier (Compared to USA)
-property_tax
-import_tax
-export_tax
-minimum_wage
-poverty_line
-ocean_access (true/false for building purposes)
-land_access (true/false for building purposes)
If you happen to be reading this, I am taking suggestions for what countries to add next!
Upcoming:
DD3: Fertilities
DD4: Building
DD5: Inventory & Items
DD6: Influence
DD7: ???
Get Factory Default: Build, Trade, Repeat
Factory Default: Build, Trade, Repeat
Develop a worldwide conglomerate where you control the entire production chain.
Status | In development |
Author | SirChett |
Genre | Simulation |
Tags | Economy, factory, Farming, Idle, mining, refining, Singleplayer, supply-chain, Trading, workforce |
Languages | English |
More posts
- Factory Default: BTR - Patch v0.0.4.138 days ago
- Factory Default: BTR - Alpha v0.0.4.0 Update - AUCTIONS & BULLDOZERS!40 days ago
- Upcoming Bulldozer Production Chain53 days ago
- Progress - Auctions60 days ago
- Factory Default: BTR - Updated to v0.0.3.0 - Uranium Fuel Assemblies & More!99 days ago
- Progress - Research Tree WIPMar 04, 2025
- Factory Default: BTR - Updated to v0.0.2.0Mar 01, 2025
- Dev Diary 24 - Wrap UpFeb 17, 2025
- Dev Diary 23 - Public SharesFeb 16, 2025
- Dev Diary 22 - LoansFeb 15, 2025
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