Devlog - New Building Types
The current list of all building types coming to 0.0.6.0:
Farm Livestock Farm Wharf Mine Desert Drill Offshore Drill Meatworks Smelter Oil Refinery Industrial Kiln Agro-Processor Foundry Chemical Plant Paper Mill Packaging Plant Machine Shop Factory Electronics Fab Semiconductor Plant Nuclear Plant Train Station Seaport Airport Coal Power Plant Lignite Power Plant Oil Power Plant Natural Gas Power Plant Nuclear Power Plant Geothermal Power Plant Hydro Power Plant Wind Power Plant Solar Power Plant Warehouse Research Lab
Many buildings are returning, but as you can see the categories of "Farm", "Mine", "Refinery", and "Factory" have been extended to be a bit more specific to what types of products can be made. (It didn't make much sense that the same building you are extruding iron rods is the same building you are pasteurizing milk, brewing beer, and mixing metal alloys.)
I've already gone through and changed every item to their new building, so I am well on my way to getting the game playable again!
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Factory Default: Build, Trade, Repeat
Develop a worldwide conglomerate where you control the entire production chain.
Status | In development |
Author | SirChett |
Genre | Simulation |
Tags | Economy, factory, Farming, Idle, mining, refining, Singleplayer, supply-chain, Trading, workforce |
Languages | English |
More posts
- Devlog - Resource Generation, Particles, and Production Pop-ups4 days ago
- Devlog - Hex-Globe - The Rest of the World43 days ago
- Devlog - Hex-Globe - The Americas... Again...50 days ago
- Devlog - Hex-Globe - Africa52 days ago
- Devlog - Hex-Globe - The Americas60 days ago
- Devlog - Hex-Globe Progress65 days ago
- Devlog - A Hex-Globe Rework Incoming67 days ago
- Devlog - Rivals Leaderboard77 days ago
- Devlog - Global Perception and Influence Generation80 days ago
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