Devlog - A Hex-Globe Rework Incoming
The last few months I have been wracking my brain trying to figure out how to make the cohesiveness of going from globe view to country view. The answer is pretty obviously skip the country view all together, and let the player move freely around. Still having hexes belong to specific countries, but make the movement as fast as the player can bear.
What this required was building a sphere of hexes. Which sounds easy enough, meshes are made of triangles, right? Turns out no, it's a bit more complicated then that... Well I eventually got it to work, the very bare bones.
I am going to see what it is going to take to get it implemented into the game. It will likely require a lot of reworking most systems, but will be worth it in the end.
Get Factory Default: Build, Trade, Repeat
Factory Default: Build, Trade, Repeat
Develop a worldwide conglomerate where you control the entire production chain.
| Status | In development |
| Author | SirChett |
| Genre | Simulation |
| Tags | Economy, factory, Farming, Idle, mining, refining, Singleplayer, supply-chain, Trading, workforce |
| Languages | English |
More posts
- Devlog - Resource Generation, Particles, and Production Pop-ups25 days ago
- Devlog - New Building Types45 days ago
- Devlog - Hex-Globe - The Rest of the World64 days ago
- Devlog - Hex-Globe - The Americas... Again...71 days ago
- Devlog - Hex-Globe - Africa73 days ago
- Devlog - Hex-Globe - The Americas81 days ago
- Devlog - Hex-Globe Progress86 days ago
- Devlog - Rivals Leaderboard98 days ago
- Devlog - Global Perception and Influence GenerationJul 30, 2025

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