Devlog - Resource Generation, Particles, and Production Pop-ups


Just wanted to share a couple of screen shots showing how the hex-map changeover is going. Buildings now complete their production, and I updated the little production pop-up so that it is a bit more informative. 



I also got trade working, which was overall easier then I expected. In addition, trade vehicles will actually travel to and from the hex that they are trading between with instead of just a vague spot in the middle of the country like before


Quite a bit more to do before a 0.0.6.0, but the rest is fairly "easy" and I am hoping it doesn't take me too long to get through.

The biggest things that need to get done:

-The library is broken now that I added all the new buildings, so that needs to be fixed.

-Save games are completely broken now that tiles are kept track of in a much different way. Shouldn't be too back to fix.

-Need to get the Ultima Mundi Story working again.

-I'm going to remove the public shares aspect of the game. It's not fun, and no one uses it.

-I need to recreate the Land, Sea, and Sky navigation meshes to be a bit more precise. 

-I need to actually get to my 0.0.6.0 goals that I mentioned when I did the 0.0.5.0 update.

-Lots of little things as well, but those are the main ones. 

Take care!

-SirChett

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