Devlog- Pollution and Environmental Impact


In a game where the goal is global industrial domination, it would be a missed opportunity to incorporate some sort of pollution into the game. This was the goal originally, but the more I thought about it, the more and more types of environmental impacts kept popping up.

So instead of focusing on pollution exclusivly, I decided to create a metric against all buildings are measured. 

All buildings either produce or reduce Environmental Impact Units (EIU)

Factories, Farms, Power Plants, they all hurt the environment in some way, and rather than get too specific, I decided to create one all encompassing unit. The more EIU you produce daily, the lower your global perception will go. 

The thought process here is that perception isn't going to care if you are pumping CO2 into the atmosphere any more then if you are exhausting Nitrogen, or Methane, or nearly anything else.

If you as a player would like to reduce your Environmental Impact and thus improve your Global Perception you can build one of eight buildings.

Protected Forest: Just a forest. (Can be built on Land (green) or Snow (white) tiles.) 

Build cost: 75,000 
Maintenance Cost: $10/day 
Environmental Offset: 100 EIU 

Private Conservancy:Just a forest with a maintenance building. (Can be built on Land (green) or Snow (white) tiles.) 

Build Cost: $500,000 
Maintenance Cost: $100/day 
Environmental Offset:250 EIU 

Wildlife Refuge: A walled in forest with a maintenance building.(Can be built on Land (green) or Snow (white) tiles.) 

Build Cost: $3,000,000 
Maintenance Cost: $500/day 
Environmental Offset: 800 EIU 

Carbon Sink: A walled in forest of bamboo with a maintenance building.(Can be built on Land (green), Snow (white) tiles, or Desert Tiles.)) 

Build Cost: $1,200,000 
Maintenance Cost: $250/day 
Environmental Offset: 500 EIU 

Seed Bank: A protected building built into a mountain side. (Can be built on Mountain (brown) or Snowy Mountain (gray) tiles.) 

Build Cost: $15,000,000 
Maintenance Cost: $2,500/day 
Environmental Offset: 200 EIU 

Artificial Coral Reef: A structure built in the ocean that supports marine habitats. (Can only be built in Off-Shore tiles (clear).) 

Build Cost: $4,000,000 
Maintenance Cost: $150/day 
Environmental Offset: 800 EIU

Ocean Cleanup Rig: A structure and fleet of ships in the ocean with a mission to clean up ocean garbage. (Can only be built in Off-Shore tiles (clear).) 

Build Cost: $35,000,000 
Maintenance Cost: $25,000/day 
Environmental Offset: 10,000 

Direct Air Capture: A building that filters air and removes all pollutents. (Can be built on Land (green), Snow (white) tiles, or Desert Tiles.)) 

Build Cost: $250,000,000 
Maintenance Cost: $50,000/day 
Environmental Offset: 100,000



Since my last devlog I have completed most of what I set out to complete:
-Library is fixed and improved!
-Game saves are working again!
-Ultima Mundi project is working again!
-Public Shares have been removed!
-Land, Sea, and Sky navigations have been re-created, but will likely need tweaking in a future update.

There are 2 features I want to add into the game before releasing v0.0.6.0
-Policies (Worker exploitation that will alter your global perception)
-Bailouts (Governments don't want you to fail, and will bail you out if you need it, at the cost of some global perception)

Then it is just making sure everything works, and squashing bugs as they arise.
THEN I will put out v0.0.6.0!

Take care,

-Chett

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