Devlog- Pollution and Environmental Impact
In a game where the goal is global industrial domination, it would be a missed opportunity to incorporate some sort of pollution into the game. This was the goal originally, but the more I thought about it, the more and more types of environmental impacts kept popping up.
So instead of focusing on pollution exclusivly, I decided to create a metric against all buildings are measured.
All buildings either produce or reduce Environmental Impact Units (EIU)
Factories, Farms, Power Plants, they all hurt the environment in some way, and rather than get too specific, I decided to create one all encompassing unit. The more EIU you produce daily, the lower your global perception will go.
The thought process here is that perception isn't going to care if you are pumping CO2 into the atmosphere any more then if you are exhausting Nitrogen, or Methane, or nearly anything else.
If you as a player would like to reduce your Environmental Impact and thus improve your Global Perception you can build one of eight buildings.
Protected Forest: Just a forest. (Can be built on Land (green) or Snow (white) tiles.)
Build cost: 75,000 Maintenance Cost: $10/day Environmental Offset: 100 EIU
Private Conservancy:Just a forest with a maintenance building. (Can be built on Land (green) or Snow (white) tiles.)
Build Cost: $500,000 Maintenance Cost: $100/day Environmental Offset:250 EIU
Wildlife Refuge: A walled in forest with a maintenance building.(Can be built on Land (green) or Snow (white) tiles.)
Build Cost: $3,000,000 Maintenance Cost: $500/day Environmental Offset: 800 EIU
Carbon Sink: A walled in forest of bamboo with a maintenance building.(Can be built on Land (green), Snow (white) tiles, or Desert Tiles.))
Build Cost: $1,200,000 Maintenance Cost: $250/day Environmental Offset: 500 EIU
Seed Bank: A protected building built into a mountain side. (Can be built on Mountain (brown) or Snowy Mountain (gray) tiles.)
Build Cost: $15,000,000 Maintenance Cost: $2,500/day Environmental Offset: 200 EIU
Artificial Coral Reef: A structure built in the ocean that supports marine habitats. (Can only be built in Off-Shore tiles (clear).)
Build Cost: $4,000,000 Maintenance Cost: $150/day Environmental Offset: 800 EIU
Ocean Cleanup Rig: A structure and fleet of ships in the ocean with a mission to clean up ocean garbage. (Can only be built in Off-Shore tiles (clear).)
Build Cost: $35,000,000 Maintenance Cost: $25,000/day Environmental Offset: 10,000
Direct Air Capture: A building that filters air and removes all pollutents. (Can be built on Land (green), Snow (white) tiles, or Desert Tiles.))
Build Cost: $250,000,000 Maintenance Cost: $50,000/day Environmental Offset: 100,000

Since my last devlog I have completed most of what I set out to complete:
-Library is fixed and improved!
-Game saves are working again!
-Ultima Mundi project is working again!
-Public Shares have been removed!
-Land, Sea, and Sky navigations have been re-created, but will likely need tweaking in a future update.
There are 2 features I want to add into the game before releasing v0.0.6.0
-Policies (Worker exploitation that will alter your global perception)
-Bailouts (Governments don't want you to fail, and will bail you out if you need it, at the cost of some global perception)
Then it is just making sure everything works, and squashing bugs as they arise.
THEN I will put out v0.0.6.0!
Take care,
-Chett
Get Factory Default: Build, Trade, Repeat
Factory Default: Build, Trade, Repeat
Develop a worldwide conglomerate where you control the entire production chain.
| Status | In development |
| Author | SirChett |
| Genre | Simulation |
| Tags | Economy, factory, Farming, Idle, mining, refining, Singleplayer, supply-chain, Trading, workforce |
| Languages | English |
More posts
- Devlog - Resource Generation, Particles, and Production Pop-ups66 days ago
- Devlog - New Building Types86 days ago
- Devlog - Hex-Globe - The Rest of the WorldSep 04, 2025
- Devlog - Hex-Globe - The Americas... Again...Aug 29, 2025
- Devlog - Hex-Globe - AfricaAug 26, 2025
- Devlog - Hex-Globe - The AmericasAug 19, 2025
- Devlog - Hex-Globe ProgressAug 14, 2025
- Devlog - A Hex-Globe Rework IncomingAug 12, 2025
- Devlog - Rivals LeaderboardAug 02, 2025

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