v0.0.0.3 (Pre-Alpha)


PLACEHOLDER ART - Likely all art that you see is just placeholders while the game comes together. 

TREES, ROCKS, & GRASS - The environment has been populated so that there is more to look at.

MESHES AND ANIMATIONS - Enemies have been given a zombie mesh with simple run animation. They also all spawn with random run speeds, so watch out!

SOUNDS - Two added sounds. An ambient background sound, and zombies growling sounds.

WIDER MAP - You can now venture up to 1 km to the left or right of the road. There are still dangers in these woods, so be careful.

HOME CITY & DESTINATION CITY - A walled city at the start and end of your journey just to have some landmarks,

WIN/LOSS CONDITION - You win when you reach the destination currently 5km away, and you lose when you run out of health.

TOGGLEABLE MISSION OBJECTIVE WAYPOINT - Press [G] to toggle the waypoint indicating where you should be headed.

HUD & CROSSHAIR - A small crosshair that will tell you where you are aiming. And a HUD telling you your distance to the destination, the controls for the game, as well as your current meters.

HEALTH & STAMINA - If health reaches zero, you die, and if Stamina reaches zero you can't run at full speed. Both regenerate over time.

METAL MANA - Metal mana is the meter you use when you shoot a metal bolt. It regenerates over time.

LIGHT MANA - You use this while you have your light on. (It is now toggleable with the [F] lkey) or when you place a light down with the [1] key.

LORE NOTE - In this world, if you cast a spell that you don't have the mana for, it will take from your life-force. As such, using more mana than you have will detract from your health!

REMOVED: HAND ANIMATION - It just slowed down the combat, at that is not the goal. Use either mouse button to fire from the right side.

KNOWN BUG: GRASS GETS GLITCHY THE FARTHER FROM SPAWN YOU ARE - Weird...

Files

CaravanSurvivalGame - 0.0.0.3.zip 132 MB
Mar 27, 2024

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