v0.0.0.2 (Pre-Alpha)
ARMS - You are now a floating pair of arms.
SPELL - You have one spell that can be activated with either hand using the RMB or LMB. This will conjure a silver bolt and shoot it forwards puncturing through multiple enemies. The cool-downs can be a bit tricky to time, so you can hold the button to keep casting. (Within the story it will be explained that the player is a metal mancer, and can conjure projectiles at the cost of mana.)
ENEMIES - 12 enemies per 100x100 meter square will fall from the sky. You should see them dropping from a distance. (No enemies on spawning square)
STABILITY - Now only the next few tiles will be spawned instead of all 500 km at once.
SPRINTING - Player now has a normal sprint speed.
LIGHTING & FOG - The game will take place mostly at night as part of the story is that the realm has been engulfed in 9 years of night. Added a flashlight for the time being... not toggleable. and a bit of fog.
For your own sanity, try not to look down at the players grotesque arms... it's only a placeholder.
Files
Get Blood Runner: Infinite Night
Blood Runner: Infinite Night
Escort the humans from city to city in this magic-focused first-person shooter.
Status | In development |
Author | SirChett |
Genre | Shooter, Role Playing |
Tags | Creepy, Dark Fantasy, Fantasy, Godot, Magic, Monsters, Singleplayer, Walking simulator |
Languages | English |
More posts
- Blood Runner: Infinite Night - Development Paused IndefinitelyMay 26, 2024
- Blood Runner: Infinite Night Alpha GameplayMar 29, 2024
- Blood Runner: Infinite Night Alpha TrailerMar 28, 2024
- v0.0.1.0 (Alpha)Mar 28, 2024
- v0.0.0.9 (Pre-Alpha)Mar 28, 2024
- v0.0.0.8 (Pre-Alpha)Mar 28, 2024
- v0.0.0.7 (Pre-Alpha)Mar 28, 2024
- v0.0.0.6 (Pre-Alpha)Mar 28, 2024
- v0.0.0.5 (Pre-Alpha)Mar 28, 2024
- v0.0.0.4 (Pre-Alpha)Mar 28, 2024
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